https://bugs.freedesktop.org/show_bug.cgi?id=111288

--- Comment #9 from Denis <[email protected]> ---
>and absurdly high amount of these records in process memory map seemed to be 
>quite rational explanation of where that memory leak is.
Got you, thanks.

>so amount of these can easily grow until there's no memory left

ok, I see your point. I ran the game for a all night, and in the morning
observed memory usage - and it still used 2.3 GB of RAM memory (it is for about
20 hours in pause)
According to '/dev/dri/renderD128' records - they were increased up to 90.
About memory allocated for them - most of them used 4-16 kb, not 1 MB. Only few
of them used 400 Kb (1 or 2 records).

And the last thing - I tried to run java process using valgrind, it created
some logs (useless as they don't have information about possible leaks now) but
game still didn't start :( Possibly it should take more time... (it used 1.2 GB
of RAM memory now, as the original game uses 2.3 GB)

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