This gives a nice boost, +20% at this time on my Vega 56. Shader
ballot should be enabled by default at some point but it reduces
performance a bit (-6%) with Wolfeinstein II. Enable it only for
Youngblood at the moment, like what we did for Talos in the past.

As a bonus point, it gets rid of some minor artifacts that only
happens when ballot is disabled for some reasons.

Signed-off-by: Samuel Pitoiset <[email protected]>
---
 src/amd/vulkan/radv_device.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 49518d43218..c04f6a27e82 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -554,6 +554,14 @@ radv_handle_per_app_options(struct radv_instance *instance,
                 */
                if (HAVE_LLVM < 0x900)
                        instance->debug_flags |= RADV_DEBUG_NO_LOAD_STORE_OPT;
+       } else if (!strcmp(name, "Wolfenstein: Youngblood")) {
+               if (!(instance->debug_flags & RADV_DEBUG_NO_SHADER_BALLOT)) {
+                       /* Force enable VK_AMD_shader_ballot because it looks
+                        * safe and it gives a nice boost (+20% on Vega 56 at
+                        * this time).
+                        */
+                       instance->perftest_flags |= RADV_PERFTEST_SHADER_BALLOT;
+               }
        }
 }
 
-- 
2.22.1

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