Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com> writes: > Hi all, > > Recently I've been thinking about the potential for the Rust programming > language in Mesa. Rust bills itself a safe system programming language > with comparable performance to C [0], which is a naturally fit for > graphics driver development. > > Mesa today is written primarily in C, a notoriously low-level language, > with some components in C++. To handle the impedance mismatch, we've > built up a number of abstractions in-tree, including multiple ad hoc > code generators (GenXML, NIR algebraic passes, Bifrost disassembler). A > higher level language can help avoid the web of metaprogramming and > effect code that is simpler and easier to reason about. Similarly, a > better type system can aid static analysis. > > Beyond abstraction, Rust's differentiating feature is the borrow checker > to guarantee memory safety. Historically, safety has not been a primary > concern of graphics drivers, since drivers are implemented as regular > userspace code running in the process of the application calling them. > Unfortunately, now that OpenGL is being exposed to untrusted code via > WebGL, the driver does become an attack vector. > > For the time being, Mesa attempts to minimize memory bugs with defensive > programming, safe in-tree abstractions (including ralloc), and static > analysis via Coverity. Nevertheless, these are all heuristic solutions. > Static analysis is imperfect and in our case, proprietary software. > Ideally, the bugs we've been fixing via Coverity could be caught at > compile-time with a free and open source toolchain. > > As Rust would allow exactly this, I see the primary benefit of Rust in > verifying correctness and robustness, rather than security concerns per > se. Indeed, safety guarantees do translate well beyond WebGL. > > Practically, how would Rust fit in with our existing C codebase? > Obviously I'm not suggesting a rewrite of Mesa's more than 15 million > lines of C. Instead, I see value in introducing Rust in targeted parts > of the tree. In particular, I envision backend compilers written in part > in Rust. While creating an idiomatic Rust wrapper for NIR or Gallium > would be prohibitively costly for now, a backend compiler could be > written in Rust with IR builders exported for use of the NIR -> backend > IR translator written in C. > > This would have minimal impact on the tree. Users that are not building > such a driver would be unaffected. For those who _are_ building Rust > code, the Rust compiler would be added as a build-time dependency and > the (statically linked) Rust standard library would be added as a > runtime dependency. There is concern about the Rust compiler requiring > LLVM as a dependency, but again this is build-time, and no worse than > Mesa already requiring LLVM as a runtime dependency for llvmpipe and > clover. As for the standard library, it is possible to eliminate the > dependency as embedded Rust does, perhaps calling out to the C standard > library via the FFI, but this is likely quixotic. I do regret the binary > size increase, however. > > Implications for the build system vary. Rust prefers to be built by its > own package manager, Cargo, which is tricky to integrate with other > build systems. Actually, Meson has native support for Rust, invoking the > compiler directly and skipping Cargo, as if it were C code. This support > is not widely adopted as it prevents linking with external libraries > ("crates", in Rust parlance), with discussions between Rust and Meson > developers ending in a stand-still [1]. For Mesa, this might be just > fine. Our out-of-tree run-time dependencies are minimal for the C code, > and Rust's standard library largely avoids the need for us to maintain a > Rust version of util/ in-tree. If this proves impractical in the > long-term, it is possible to integrate Cargo with Meson on our end [2]. > > One outstanding concern is build-time, which has been a notorious > growing pain for Rust due to both language design and LLVM itself [3], > although there is active work to improve both fronts [4][5]. I build > Mesa on my Arm laptop, so I suppose I'd be hurt more than many of us. > There's also awkward bootstrapping questions, but there is work here too > [6]. > > If this is of interest, please discuss. It's clear to me Rust is not > going away any time soon, and I see value in Mesa embracing the new > technology. I'd like to hear other Mesa developers' thoughts. > > Thanks, > > Alyssa >
I fully agree with the memory safety, generic programming and type system benefits of Rust over C you're talking about, particularly while writing any minimally complex piece of code like a compiler back-end. I have no objection to new back-ends being written in Rust instead of C. But just saying, most of those benefits can be reasonably achieved with modern dialects of C++ (modern as in >10 years old), which we already have hooked up to the build system and doesn't require any additional build-time dependencies. Main advantage I see in Rust over C++ is social rather than technical -- People don't tend to carry as much of a cognitive burden (often an overwhelmingly negative one) about type-level metaprogramming in Rust as they do about C++. If transitioning to Rust is what it takes to get people to start writing type-safe code then so be it. They're both technically satisfactory ways to achieve that IMHO. > [0] https://www.rust-lang.org/ > [1] https://github.com/mesonbuild/meson/issues/2173 > [2] https://gitlab.gnome.org/GNOME/fractal/-/blob/master/meson.build > [3] https://pingcap.com/blog/rust-compilation-model-calamity/ > [4] > https://blog.mozilla.org/nnethercote/2020/04/24/how-to-speed-up-the-rust-compiler-in-2020/ > [5] https://github.com/bjorn3/rustc_codegen_cranelift > [6] https://github.com/thepowersgang/mrustc > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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