Hello everybody, On Thu, Apr 25, 2024 at 02:08:06PM +0200, Lucas Stach wrote: > 1. weston switches to the scanout tranche, as it would like to put the > surface on a plane > 2. the client reallocates as linear but does so on the render node > 3. weston still isn't able to put the buffer on the plane, as it's > still scanout incompatible due to being non-contig, so needs to fall > back to rendering > 4. now we are stuck at a linear buffer being used for rendering, which > is very non-optimal > ... > > Regards, > Lucas
Could you please clarify a question I have about this issue? In the end, is the problem Lucas described caused by the Mesa implementation (and should be fixed in Mesa) or by the Weston implementation? From what I understand, this is an issue with the DRM backend implementation in Weston, and it is Weston that needs to be fixed. Thanks! Best Regards, João Paulo Gonçalves