Brian Paul <[email protected]> writes:

> Previously, we were counting gl_FrontFacing, gl_FragCoord and gl_PointCoord
> against the limit of varying variables.  This prevented some valid shaders
> from linking.
>
> The other potential solution to this is to have the driver advertise
> more varying vars or set the GLSLSkipStrictMaxVaryingLimitCheck flag.
> But the above-mentioned variables aren't conventional varying attributes
> so it doesn't seem right to count them.

These variables are so awkward.

i915 needs to pass all three as varyings.

gen4/5 needs to pass pntc as varyings.  But I think it has the space to
store it (we under-report max varyings compared to what hw can do), so
we should just make it work.

Regardless, I think this is a sensible change.

Reviewed-by: Eric Anholt <[email protected]>

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