Gen6+ hardware now supports MSAA properly. --- src/mesa/drivers/dri/i965/brw_context.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index f5c8b6e..9917741 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -154,11 +154,6 @@ brwCreateContext(int api, ctx->Const.MaxTransformFeedbackSeparateComponents = BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS; - /* Claim to support 4 multisamples, even though we don't. This is a - * requirement for GL 3.0 that we missed until the last minute. Go ahead and - * claim the limit, so that usage of the 4 multisample-based API that is - * guaranteed in 3.0 succeeds, even though we only rasterize a single sample. - */ if (intel->gen >= 6) ctx->Const.MaxSamples = 4; -- 1.7.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev