Less code. And as with softpipe, if/when we consolidate the
pipe_context
functions for binding sampler state, this will make the llvmpipe
changes
trivial.
---
src/gallium/drivers/llvmpipe/lp_state_sampler.c | 118
++++++++++-------------
1 files changed, 50 insertions(+), 68 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
index 1451538..cb4846a 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
@@ -66,7 +66,8 @@ llvmpipe_create_sampler_state(struct pipe_context
*pipe,
static void
llvmpipe_bind_sampler_states(struct pipe_context *pipe,
- unsigned num, void **sampler)
+ unsigned shader,
+ unsigned num, void **samplers)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
unsigned i;
@@ -74,66 +75,57 @@ llvmpipe_bind_sampler_states(struct pipe_context
*pipe,
assert(num<= PIPE_MAX_SAMPLERS);
/* Check for no-op */
- if (num == llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT]&&
- !memcmp(llvmpipe->samplers[PIPE_SHADER_FRAGMENT], sampler,
num * sizeof(void *)))
+ if (num == llvmpipe->num_samplers[shader]&&
+ !memcmp(llvmpipe->samplers[shader], samplers, num *
sizeof(void *)))
return;
draw_flush(llvmpipe->draw);
for (i = 0; i< num; ++i)
- llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = sampler[i];
+ llvmpipe->samplers[shader][i] = samplers[i];
for (i = num; i< PIPE_MAX_SAMPLERS; ++i)
- llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = NULL;
+ llvmpipe->samplers[shader][i] = NULL;
- llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT] = num;
+ llvmpipe->num_samplers[shader] = num;
+
+ if (shader == PIPE_SHADER_VERTEX) {
+ draw_set_samplers(llvmpipe->draw,
+ llvmpipe->samplers[PIPE_SHADER_VERTEX],
+ llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
+ }
llvmpipe->dirty |= LP_NEW_SAMPLER;
}
static void
-llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
- unsigned num_samplers,
- void **samplers)
+llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **samplers)
{
- struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
- unsigned i;
-
- assert(num_samplers<= PIPE_MAX_VERTEX_SAMPLERS);
-
- /* Check for no-op */
- if (num_samplers == llvmpipe->num_samplers[PIPE_SHADER_VERTEX]&&
- !memcmp(llvmpipe->samplers[PIPE_SHADER_VERTEX], samplers,
num_samplers * sizeof(void *)))
- return;
-
- draw_flush(llvmpipe->draw);
-
- for (i = 0; i< num_samplers; ++i)
- llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = samplers[i];
- for (i = num_samplers; i< PIPE_MAX_VERTEX_SAMPLERS; ++i)
- llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = NULL;
-
- llvmpipe->num_samplers[PIPE_SHADER_VERTEX] = num_samplers;
+ llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num,
samplers);
+}
- draw_set_samplers(llvmpipe->draw,
- llvmpipe->samplers[PIPE_SHADER_VERTEX],
- llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
- llvmpipe->dirty |= LP_NEW_SAMPLER;
+static void
+llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **samplers)
+{
+ llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num,
samplers);
}
static void
llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
- unsigned num, void **sampler)
+ unsigned num, void **samplers)
{
- /* XXX: implementation missing */
+ llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num,
samplers);
}
static void
-llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
- unsigned num,
- struct pipe_sampler_view
**views)
+llvmpipe_set_sampler_views(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
uint i;
@@ -141,8 +133,8 @@ llvmpipe_set_fragment_sampler_views(struct
pipe_context *pipe,
assert(num<= PIPE_MAX_SAMPLERS);
/* Check for no-op */
- if (num == llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT]&&
- !memcmp(llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT], views,
num * sizeof(struct pipe_sampler_view *)))
+ if (num == llvmpipe->num_sampler_views[shader]&&
+ !memcmp(llvmpipe->sampler_views[shader], views, num *
sizeof(struct pipe_sampler_view *)))
return;
draw_flush(llvmpipe->draw);
@@ -150,46 +142,36 @@ llvmpipe_set_fragment_sampler_views(struct
pipe_context *pipe,
for (i = 0; i< PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i< num ? views[i] : NULL;
-
pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i],
view);
+
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][i],
view);
}
- llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT] = num;
+ llvmpipe->num_sampler_views[shader] = num;
+
+ if (shader == PIPE_SHADER_VERTEX) {