On 08/05/2012 01:27 AM, Jose Fonseca wrote:


----- Original Message -----
Less code.  And as with softpipe, if/when we consolidate the
pipe_context
functions for binding sampler state, this will make the llvmpipe
changes
trivial.
---
  src/gallium/drivers/llvmpipe/lp_state_sampler.c |  118
  ++++++++++-------------
  1 files changed, 50 insertions(+), 68 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
index 1451538..cb4846a 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
@@ -66,7 +66,8 @@ llvmpipe_create_sampler_state(struct pipe_context
*pipe,

  static void
  llvmpipe_bind_sampler_states(struct pipe_context *pipe,
-                             unsigned num, void **sampler)
+                             unsigned shader,
+                             unsigned num, void **samplers)
  {
     struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
     unsigned i;
@@ -74,66 +75,57 @@ llvmpipe_bind_sampler_states(struct pipe_context
*pipe,
     assert(num<= PIPE_MAX_SAMPLERS);

     /* Check for no-op */
-   if (num == llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT]&&
-       !memcmp(llvmpipe->samplers[PIPE_SHADER_FRAGMENT], sampler,
num * sizeof(void *)))
+   if (num == llvmpipe->num_samplers[shader]&&
+       !memcmp(llvmpipe->samplers[shader], samplers, num *
sizeof(void *)))
        return;

     draw_flush(llvmpipe->draw);

     for (i = 0; i<  num; ++i)
-      llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = sampler[i];
+      llvmpipe->samplers[shader][i] = samplers[i];
     for (i = num; i<  PIPE_MAX_SAMPLERS; ++i)
-      llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = NULL;
+      llvmpipe->samplers[shader][i] = NULL;

-   llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT] = num;
+   llvmpipe->num_samplers[shader] = num;
+
+   if (shader == PIPE_SHADER_VERTEX) {
+      draw_set_samplers(llvmpipe->draw,
+                        llvmpipe->samplers[PIPE_SHADER_VERTEX],
+                        llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
+   }

     llvmpipe->dirty |= LP_NEW_SAMPLER;
  }


  static void
-llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
-                                    unsigned num_samplers,
-                                    void **samplers)
+llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
+                                      unsigned num, void **samplers)
  {
-   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
-   unsigned i;
-
-   assert(num_samplers<= PIPE_MAX_VERTEX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num_samplers == llvmpipe->num_samplers[PIPE_SHADER_VERTEX]&&
-       !memcmp(llvmpipe->samplers[PIPE_SHADER_VERTEX], samplers,
num_samplers * sizeof(void *)))
-      return;
-
-   draw_flush(llvmpipe->draw);
-
-   for (i = 0; i<  num_samplers; ++i)
-      llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = samplers[i];
-   for (i = num_samplers; i<  PIPE_MAX_VERTEX_SAMPLERS; ++i)
-      llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = NULL;
-
-   llvmpipe->num_samplers[PIPE_SHADER_VERTEX] = num_samplers;
+   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num,
samplers);
+}

-   draw_set_samplers(llvmpipe->draw,
-                     llvmpipe->samplers[PIPE_SHADER_VERTEX],
-                     llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);

-   llvmpipe->dirty |= LP_NEW_SAMPLER;
+static void
+llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
+                                    unsigned num, void **samplers)
+{
+   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num,
samplers);
  }


  static void
  llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
-                                      unsigned num, void **sampler)
+                                      unsigned num, void **samplers)
  {
-   /* XXX: implementation missing */
+   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num,
samplers);
  }

  static void
-llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
-                                    unsigned num,
-                                    struct pipe_sampler_view
**views)
+llvmpipe_set_sampler_views(struct pipe_context *pipe,
+                           unsigned shader,
+                           unsigned num,
+                           struct pipe_sampler_view **views)
  {
     struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
     uint i;
@@ -141,8 +133,8 @@ llvmpipe_set_fragment_sampler_views(struct
pipe_context *pipe,
     assert(num<= PIPE_MAX_SAMPLERS);

     /* Check for no-op */
-   if (num == llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT]&&
-       !memcmp(llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT], views,
num * sizeof(struct pipe_sampler_view *)))
+   if (num == llvmpipe->num_sampler_views[shader]&&
+       !memcmp(llvmpipe->sampler_views[shader], views, num *
sizeof(struct pipe_sampler_view *)))
        return;

     draw_flush(llvmpipe->draw);
@@ -150,46 +142,36 @@ llvmpipe_set_fragment_sampler_views(struct
pipe_context *pipe,
     for (i = 0; i<  PIPE_MAX_SAMPLERS; i++) {
        struct pipe_sampler_view *view = i<  num ? views[i] : NULL;

-
      
pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i],
view);
+
      pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][i],
view);
     }

-   llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT] = num;
+   llvmpipe->num_sampler_views[shader] = num;
+
+   if (shader == PIPE_SHADER_VERTEX) {

Geometry shader implementation would not be complete without calling 
draw_set_sampler_views here. So, in substitution for the deleted

    /* XXX: implementation missing */

comments about geometry shaders, there should be a comment here saying

    /* XXX call draw_set_sampler_views() here for geometry shaders once 
draw_set_sampler_views is extended to accept a shader argument */

And similarly for draw_set_samplers() earlier in the code. I'll add that. Thanks.

-Brian
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