On 08/23/2012 12:15 AM, Kenneth Graunke wrote:
On 08/22/2012 07:26 PM, Ian Romanick wrote:
From: Ian Romanick <ian.d.roman...@intel.com>
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/mesa/main/APIspec.xml | 22 ----------------------
1 files changed, 0 insertions(+), 22 deletions(-)
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 1f6f35d..6d4ae0d 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -1780,28 +1780,6 @@
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
-
- <desc name="type" error="GL_INVALID_VALUE">
- <value name="GL_BYTE"/>
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES"
category="OES_vertex_half_float"/>
- <value name="GL_UNSIGNED_INT_10_10_10_2_OES"
category="OES_vertex_type_10_10_10_2"/>
- <value name="GL_INT_10_10_10_2_OES"
category="OES_vertex_type_10_10_10_2"/>
GL_INT is missing from this list, meaning it used to be disallowed on
ES, but I don't see you filtering INT_BIT out for ES in patch #2.
According to the ES2 spec, GL_INT is not allowed as a type for
VertexAttribPointer. In ES3, it /is/ allowed.
Blarg. I'll fix that in the earlier patch and resend.
Aside from that, I agree, it appears to be redundant.
- </desc>
-
- <desc name="type" category="OES_vertex_type_10_10_10_2">
- <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
- <value name="GL_INT_10_10_10_2_OES"/>
-
- <desc name="size">
- <value name="3"/>
- <value name="4"/>
- </desc>
- </desc>
</template>
<template name="EnableVertexAttribArray">
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