On 08/24/2012 07:53 AM, Brian Paul wrote:
As with the previous commit for core Mesa.

Is that referring to patch 2 or patch 3? I didn't see a patch in core Mesa code that uses _mesa_generic_compressed_format_to_uncompressed_format.

---
  src/mesa/state_tracker/st_format.c |   12 +++++++++++-
  1 files changed, 11 insertions(+), 1 deletions(-)

diff --git a/src/mesa/state_tracker/st_format.c 
b/src/mesa/state_tracker/st_format.c
index 404b041..302b58c 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1632,7 +1632,8 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, 
GLint internalFormat,
   */
  gl_format
  st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
-                       GLint internalFormat, GLenum format, GLenum type)
+                       GLint internalFormat,
+                       GLenum format, GLenum type)
  {
     boolean want_renderable =
        internalFormat == 3 || internalFormat == 4 ||
@@ -1640,6 +1641,15 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum 
target,
        internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
        internalFormat == GL_BGRA;

+   if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
+      /* We don't do compression for these texture targets because of
+       * difficulty with sub-texture updates on non-block boundaries, etc.
+       * So change the internal format request to an uncompressed format.
+       */
+      internalFormat =
+        _mesa_generic_compressed_format_to_uncompressed_format(internalFormat);
+   }
+
     return st_ChooseTextureFormat_renderable(ctx, internalFormat,
                                            format, type, want_renderable);
  }

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