Kenneth Graunke <kenn...@whitecape.org> writes: > On 08/24/2012 10:07 AM, Eric Anholt wrote: >> Kenneth Graunke <kenn...@whitecape.org> writes: >> >>> Greetings! >>> >>> This series reworks how i965 deals with sampler indirections, changing it >>> to use linker-assigned sampler variable IDs in SEND instructions rather >>> than baking in the ID of the texture unit they happen to be bound to. >>> >>> Instead, it now encodes that mapping in the binding, sampler state, >>> and sampler default color tables, which are updated and re-emitted at least >>> once per batch anyway. >> >> Nice work! I think there's a cleanup available by making the texture >> state part of the program key sampler-indexed as well, but that's >> something that can be done later. The texunit name change in the early >> patches definitely helped make for easy reviewing. >> >> Long term, we'll have to split our sampler/texture state tables for >> ARB_sso, but I'm OK with this series because nobody uses EXT_sso and it >> fixes a massive performance bug. > > Yeah, I neglected to mention...I'm not sure how best to do this in the > presence of separate shader objects. To clarify, though, you're saying > that we have a pre-existing bug in our EXT_sso support, right? Not that > my series breaks it.
I think it does newly break it -- if under EXT_sso both vs and fs do texturing, using different texunits from the same sampler index would result in the wrong texture being chosen for one of them.
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