We probably want to do something more sophisticated here, but this at least makes it through L4D2 without dumping the program cache.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_state_cache.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index 57a5ee9..8823b22 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -372,10 +372,10 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache) void brw_state_cache_check_size(struct brw_context *brw) { - /* un-tuned guess. Each object is generally a page, so 1000 of them is 4 MB of + /* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of * state cache. */ - if (brw->cache.n_items > 1000) { + if (brw->cache.n_items > 2000) { perf_debug("Exceeded state cache size limit. Clearing the set " "of compiled programs, which will trigger recompiles\n"); brw_clear_cache(brw, &brw->cache); -- 1.7.11.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev