On 08/28/2012 08:58 AM, Brian Paul wrote:
On 08/28/2012 12:14 AM, Anuj Phogat wrote:
This reduces the overhead of using the fixed function internally
in the driver.
Note: ARB_fragment_shader is not present in intel->gen< 4. I'll send
out a separate patch to avoid enabling _mesa_meta_GenerateMipmap() in
those chips.
No regressions observed in all.tests with this patch. Need more testing
for integer textures.
A recent ARB bug report points out that linear filtering is not
supported for integer textures. And thus, there's some question about
what to do for automatic mipmap generation of integer textures. It
doesn't always make sense to average four integer texels to produce a
new one.
I'll monitor the bug and see what the ARB decides on. We might wind up
just raising GL_INVALID_OPERATION.
I just noticed that today as well. In the interest of keeping the
release somewhat on track, could we commit Anuj's patch (I still haven't
fully reviewed it... it's the top of my to-do list for today)
functionally as-is? If Khronos decides that glGenerateMipmap on an
integer texture should generate an error, we can implement that as a bug
fix.
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