From: Brian Paul <[email protected]>
There will always be six cube faces so take that into consideration when
computing the texture size and comparing against the limit.
---
src/mesa/main/teximage.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a0835d2..83e79a5 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1372,6 +1372,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum
target, GLint level,
*/
uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
+ mbytes *= _mesa_num_tex_faces(target);
return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
}
--
1.7.4.1
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