From: Ian Romanick <[email protected]>

The relevant ES2 code is always in Mesa.  Always building the tests
ensures that things aren't accidentally broken when people don't build
with --enable-es2.

Signed-off-by: Ian Romanick <[email protected]>
---
 src/mesa/main/tests/dispatch_sanity.cpp | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/mesa/main/tests/dispatch_sanity.cpp 
b/src/mesa/main/tests/dispatch_sanity.cpp
index ca753b3..a1d0223 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -43,8 +43,6 @@ extern "C" {
 #include "main/mfeatures.h"
 }
 
-#if FEATURE_ES2
-
 #include <gtest/gtest.h>
 
 extern "C" {
@@ -306,5 +304,3 @@ const struct function gles2_functions_possible[] = {
    { "glViewport", _gloffset_Viewport },
    { NULL, -1 }
 };
-
-#endif /* FEATURE_ES2 */
-- 
1.7.11.4

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