https://bugs.freedesktop.org/show_bug.cgi?id=54402
--- Comment #3 from Paul Menzel <[email protected]> --- (In reply to comment #2) > This is fixed for r600g by commit b3921e1f53833420e0a0fd581f741744e7957a05. Here is the URL. http://cgit.freedesktop.org/mesa/mesa/commit/?id=b3921e1f53833420e0a0fd581f741744e7957a05 > r300g cannot be fixed, because the demo uses more vertex shader outputs than > the hardware supports. Is there a way, that the application can fail without a crash? -- You are receiving this mail because: You are the assignee for the bug.
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