WTF? I've rebadged that out about 7 times now. Why does that line keep rematerializing?
On Nov 17, 2012, at 4:28 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On 11/16/2012 03:20 PM, Ian Romanick wrote: >> All, >> >> Starting next week I'm going to reorder, clean-up, and post patches from >> the gles3 branch to the list for review and merging to master. A lot of >> the work has been stable for some time, so I think it makes sense to >> start merging it. >> >> We're passing more and more conformance tests every day on the i965 >> driver. The remaining majority of the failures we're seeing a little >> things. It seems that all of the major components are in place. >> >> As things are, having a separate feature branch that multiple people are >> working on is making things more difficult. Are folks ok with us >> merging it before it's 100% golden? > > FWIW, somebody rebased the gles3 branch onto master and pushed without even > checking that it compiled. Shame! :) > > I've squashed in build fixes, rebased on latest master, and force pushed the > resulting branch. > > In particular, I had to edit: > > mesa/es3: Enable ES 3.0 API and shading language version > (Marek removed the ARB_copy_buffer extension enable flag) > > glsl: Populate built-in types correctly for GLSL 3.00 ES. > (Dave's new functions also needed the skip_1d treatment) > > Both fixes were trivial and obvious, so I figured just pushing them was fine. > > --Ken > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev