On 30 November 2012 12:11, Ian Romanick <i...@freedesktop.org> wrote:
> This represents a rebase of the gles3 branch that moves the completed GLSL > to be first. I'd like to get these bits merged to master sooner rather > than later. Once these bits land, I'll rebase and send out the next > logical block. > > I have also pushed this branch to the gles3 branch of my personal GIT repo > on fd.o. Could people working on the gles3 branch take a look to make sure > no work got lost? I'd like to force-push this to origin/gles3 today. FYI, I've pushed a minor rebase on that branch to "gles3" on git:// github.com/stereotype441/mesa.git. The only change is that I modified patches "mesa: Add new MESA_FORMATs for ETC2 compressed textures" through "mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" to avoid some transient build failures. There's no diff between the tips of the branches. Ian, feel free to push my rebase to fd.o (assuming no one finds other problems). Paul > > > ______________________________**_________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/**mailman/listinfo/mesa-dev<http://lists.freedesktop.org/mailman/listinfo/mesa-dev> >
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