On 30 November 2012 12:11, Ian Romanick <i...@freedesktop.org> wrote:

> This represents a rebase of the gles3 branch that moves the completed GLSL
> to be first.  I'd like to get these bits merged to master sooner rather
> than later.  Once these bits land, I'll rebase and send out the next
> logical block.
>
> I have also pushed this branch to the gles3 branch of my personal GIT repo
> on fd.o.  Could people working on the gles3 branch take a look to make sure
> no work got lost?  I'd like to force-push this to origin/gles3 today.


FYI, I've pushed a minor rebase on that branch to "gles3" on git://
github.com/stereotype441/mesa.git.  The only change is that I modified
patches "mesa: Add new MESA_FORMATs for ETC2 compressed textures" through
"mesa: Add decoding functions for
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" to avoid some transient build
failures.  There's no diff between the tips of the branches.

Ian, feel free to push my rebase to fd.o (assuming no one finds other
problems).

Paul


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