---
src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index add3d96..bbde12c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -176,7 +176,7 @@ brw_link_shader(struct gl_context *ctx, struct
gl_shader_program *shProg)
* uniforms that are used. This has to be done now (during linking).
* Code generation doesn't happen until the first time this shader is
* used for rendering. Waiting until then to generate the parameters is
- * too late. At that point, the values for the built-in informs won't
+ * too late. At that point, the values for the built-in uniforms won't
* get sent to the shader.
*/
foreach_list(node, shader->ir) {
--
1.7.10.4
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev