The Z32 pixel is 4 bytes so multiply x by 4, not 2.
Note: This is a candidate for the stable branches.
---
src/gallium/auxiliary/util/u_tile.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_tile.c
b/src/gallium/auxiliary/util/u_tile.c
index b3676de..6c618a6 100644
--- a/src/gallium/auxiliary/util/u_tile.c
+++ b/src/gallium/auxiliary/util/u_tile.c
@@ -801,7 +801,7 @@ pipe_put_tile_z(struct pipe_transfer *pt,
break;
case PIPE_FORMAT_Z32_FLOAT:
{
- float *pDest = (float *) (map + y * pt->stride + x*2);
+ float *pDest = (float *) (map + y * pt->stride + x*4);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
/* convert 32-bit integer Z to float Z */
--
1.7.3.4
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