From: Michel Dänzer <michel.daen...@amd.com>

Enabling it for all resources still seems to cause problems, but depth/stencil
buffers are always accessed with tiling by the DB block.

Signed-off-by: Michel Dänzer <michel.daen...@amd.com>
---
 src/gallium/drivers/radeonsi/r600_texture.c |    5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/r600_texture.c 
b/src/gallium/drivers/radeonsi/r600_texture.c
index de46640..6ea6220 100644
--- a/src/gallium/drivers/radeonsi/r600_texture.c
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -521,14 +521,13 @@ struct pipe_resource *si_texture_create(struct 
pipe_screen *screen,
        unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
        int r;
 
-#if 0
        if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-           !(templ->bind & PIPE_BIND_SCANOUT)) {
+           !(templ->bind & PIPE_BIND_SCANOUT) &&
+           util_format_is_depth_or_stencil(templ->format)) {
                if (permit_hardware_blit(screen, templ)) {
                        array_mode = V_009910_ARRAY_2D_TILED_THIN1;
                }
        }
-#endif
 
        r = r600_init_surface(rscreen, &surface, templ, array_mode,
                              templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
-- 
1.7.10.4

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