https://bugs.freedesktop.org/show_bug.cgi?id=55476

--- Comment #3 from Brian Paul <bri...@vmware.com> ---
I just posted a patch for this.  The problem was in the clipper's vertex
interpolation code.  The screen-space linear-interpolation code was broken so
we were getting bogus texcoords in the fragment shader used by the blitter.

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