Ian Romanick <[email protected]> writes: > From: Ian Romanick <[email protected]> > > Always enable the use of pre-compressed texture data. The ability to > perform on-line compression still requires the presence of libtxc_dxtn > or an explicit driconf over-ride. Applications that just want to submit > precompessed data when an on-line compressor is not available can look > for the GL_EXT_texture_compression_dxt1 and > GL_ANGLE_texture_compression_dxt[35] extensions. > > v2: Only enable the extensions that do not require on-line compression > by default. The previous statement "This should not impact many (if > any) real applications." proved to be false for at least Sauerbraten. > This application mostly submits pre-compressed data, but it also can > submit uncompressed data that it asks the driver to compress. > > Signed-off-by: Ian Romanick <[email protected]> > Reviewed-by: Jordan Justen <[email protected]> [v1] > Reviewed-by: Kenneth Graunke <[email protected]> [v1] > Acked-by: Eric Anholt <[email protected]> [v1] > Cc: Lee Salzman <[email protected]>
It seems like it would be a good thing to do for the ecosystem to make the other drivers behave the same, as well. Patches 1 and 3 are: Reviewed-by: Eric Anholt <[email protected]>
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