On 01/30/2013 02:39 PM, Andreas Boll wrote:
glsl directory is located in src and not in src/egl
---
  docs/sourcetree.html |    5 ++---
  1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/docs/sourcetree.html b/docs/sourcetree.html
index deeda5d..94bc7d2 100644
--- a/docs/sourcetree.html
+++ b/docs/sourcetree.html
@@ -31,10 +31,10 @@ each directory.
      <ul>
      <li><b>docs</b>  - EGL documentation
      <li><b>drivers</b>  - EGL drivers
-<li><b>glsl</b>  - the GLSL compiler
      <li><b>main</b>  - main EGL library implementation.  This is where all
          the EGL API functions are implemented, like eglCreateContext().
      </ul>
+<li><b>glsl</b>  - the GLSL compiler
    <li><b>mesa</b>  - Main Mesa sources
      <ul>
      <li><b>glapi</b>  - OpenGL API dispatch layer.  This is where all the

src/mesa/glapi/ doesn't exist any more.

@@ -56,7 +56,6 @@ each directory.
             </ul>
          <li><b>x11</b>  - Xlib-based software driver
          <li><b>osmesa</b>  - off-screen software driver
-       <li><b>glslcompiler</b>  - a stand-alone GLSL compiler driver
          <li>XXX more
          </ul>
      <li><b>es</b>  - OpenGL ES overlay, parallelly buildable with the core 
Mesa
@@ -64,7 +63,7 @@ each directory.
          (not used with Gallium)
      <li><b>ppc</b>  - Assembly code/optimizations for PPC systems
          (not used with Gallium)

I think src/mesa/ppc/ is empty now.


-<li><b>shader</b>  - Vertex/fragment shader and GLSL compiler code
+<li><b>program</b>  - Vertex/fragment shader and GLSL compiler code
      <li><b>sparc</b>  - Assembly code/optimizations for SPARC systems
          (not used with Gallium)
      <li><b>state_tracker</b>  - State tracker / driver for Gallium.  This


Maybe this page is more trouble than it's worth.

-Brian
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