On 02/06/2013 05:29 PM, Eric Anholt wrote:
The hardware just doesn't support it.  I suspect this was a regression from
the move to fixed MESA_FORMATs for compressed textures and that previously we
were storing uncompressed for this or something.

Fixes GPU hangs in piglit "texwrap GL_EXT_texture_sRGB-s3tc bordercolor
swizzled" on my GM965.
---
  src/mesa/drivers/dri/i965/brw_state.h             |    3 ++-
  src/mesa/drivers/dri/i965/brw_wm_surface_state.c  |   18 ++++++++++++++++--
  src/mesa/drivers/dri/i965/gen7_wm_surface_state.c |    3 ++-
  3 files changed, 20 insertions(+), 4 deletions(-)

This is obviously better than GPU hanging, but I wonder if we could instead fallback to SRGBA_DXT1 or just SRGB. But I suppose that can be a later improvement (first no hangs, then correctness, ...)

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

diff --git a/src/mesa/drivers/dri/i965/brw_state.h 
b/src/mesa/drivers/dri/i965/brw_state.h
index adc64e3..ecc61c4 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -197,7 +197,8 @@ uint32_t brw_format_for_mesa_format(gl_format mesa_format);

  GLuint translate_tex_target(GLenum target);

-GLuint translate_tex_format(gl_format mesa_format,
+GLuint translate_tex_format(struct intel_context *intel,
+                            gl_format mesa_format,
                            GLenum internal_format,
                            GLenum depth_mode,
                            GLenum srgb_decode);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index f8251b2..8ed7c3d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -622,7 +622,8 @@ brw_render_target_supported(struct intel_context *intel,
  }

  GLuint
-translate_tex_format(gl_format mesa_format,
+translate_tex_format(struct intel_context *intel,
+                     gl_format mesa_format,
                     GLenum internal_format,
                     GLenum depth_mode,
                     GLenum srgb_decode)
@@ -651,6 +652,17 @@ translate_tex_format(gl_format mesa_format,
         */
        return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;

+   case MESA_FORMAT_SRGB_DXT1:
+      if (intel->gen == 4 && !intel->is_g4x) {
+         /* Work around missing SRGB DXT1 support on original gen4 by just
+          * skipping SRGB decode.  It's not worth not supporting sRGB in
+          * general to prevent this.
+          */
+         WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
+         mesa_format = MESA_FORMAT_RGB_DXT1;
+      }
+      return brw_format_for_mesa_format(mesa_format);
+
     default:
        assert(brw_format_for_mesa_format(mesa_format) != 0);
        return brw_format_for_mesa_format(mesa_format);
@@ -829,6 +841,7 @@ brw_update_texture_surface(struct gl_context *ctx,
                             uint32_t *binding_table,
                             unsigned surf_index)
  {
+   struct intel_context *intel = intel_context(ctx);
     struct brw_context *brw = brw_context(ctx);
     struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
     struct intel_texture_object *intelObj = intel_texture_object(tObj);
@@ -852,7 +865,8 @@ brw_update_texture_surface(struct gl_context *ctx,
     surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
              BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
              BRW_SURFACE_CUBEFACE_ENABLES |
-             (translate_tex_format(mt->format,
+             (translate_tex_format(intel,
+                                    mt->format,
                                    firstImage->InternalFormat,
                                    tObj->DepthMode,
                                    sampler->sRGBDecode) <<
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 179024a..d53df20 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -309,7 +309,8 @@ gen7_update_texture_surface(struct gl_context *ctx,
                                      8 * 4, 32, &binding_table[surf_index]);
     memset(surf, 0, 8 * 4);

-   uint32_t tex_format = translate_tex_format(mt->format,
+   uint32_t tex_format = translate_tex_format(intel,
+                                              mt->format,
                                                firstImage->InternalFormat,
                                                tObj->DepthMode,
                                                sampler->sRGBDecode);


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