On 02/07/2013 04:37 PM, Matt Turner wrote:
Should have been done in d9948e49 but I missed it because
MAX_VARYING_FLOATS doesn't appear in the ES 3 spec, but is the same
value as MAX_VARYING_COMPONENTS.

NOTE: Candidate for the 9.1 branch

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

---
  src/mesa/main/get_hash_params.py |    4 +---
  1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index b6bed80..1b7d6ad 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -225,9 +225,6 @@ descriptor=[

  # GL_OES_point_sprite
    [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), 
extra_NV_point_sprite_ARB_point_sprite" ],
-
-# GL_ARB_vertex_shader
-  [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, 
extra_ARB_vertex_shader" ],
  ]},


@@ -362,6 +359,7 @@ descriptor=[

  # GL_ARB_vertex_shader
    [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", 
"CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
+  [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, 
extra_ARB_vertex_shader" ],

  # GL_EXT_framebuffer_blit
  # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT


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