Vadim Girlin wrote:

Unrelated question wtr heaven 3.0 - does it work properly anyway?

For me running 64bit on rv790 with vanilla mesa with or without llvm I
have to set shaders to medium, on high it works but I get no
lighting/effects. There are also a couple of scenes that render as
flared out black and white.


Unigine engine has known compatibility problems with mesa, so it
requires some workarounds. I use the following environment variables:

MESA_EXTENSION_OVERRIDE=-GL_ARB_shader_bit_encoding
force_glsl_extensions_warn=true

With these settings the rendering seems correct on evergreen with all
Unigine demos. I don't know if it works with the non-evergreen chips
though.

Thanks, with those both issues are fixed.

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