https://bugs.freedesktop.org/show_bug.cgi?id=61361

--- Comment #7 from Matt Turner <matts...@gmail.com> ---
(In reply to comment #6)
> the check fails at glsl. as far as i understand, the missing support for
> shaders is the reason. possibly i'm wrong.

Yeah, I don't think that makes any sense. Post a log.

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