On 03/06/2013 09:15 AM, Alan Hourihane wrote:

> This change specifically unbinds a sampler object from the texture unit
> if it's bound to a unit. The spec calls for default object when deleting
> sampler objects which are currently bound.

Candidate for the stable branches, I think.


>
> Signed-off-by: Alan Hourihane <al...@vmware.com>
> ---
>  src/mesa/main/samplerobj.c |   10 ++++++++++
>  1 files changed, 10 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
> index 319a444..2279055 100644
> --- a/src/mesa/main/samplerobj.c
> +++ b/src/mesa/main/samplerobj.c
> @@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
>
>     for (i = 0; i < count; i++) {
>        if (samplers[i]) {
> +         GLsizei j;

GLuint j (so that we don't get signed/unsigned comparison warnings from the loop below).


>           struct gl_sampler_object *sampObj =
>              _mesa_lookup_samplerobj(ctx, samplers[i]);
> +
>           if (sampObj) {
> +            /* If the sampler is currently bound, unbind it. */
> + for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
> +               if (ctx->Texture.Unit[j].Sampler == sampObj) {
> +                  FLUSH_VERTICES(ctx, _NEW_TEXTURE);
> + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sam
> pler, NULL);
> +               }
> +            }
> +
>              /* The ID is immediately freed for re-use */
> _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]); > /* But the object exists until its reference count goes to zero */

Reviewed-by: Brian Paul <bri...@vmware.com>

Thanks, Alan.

-Brian
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