On 12 March 2013 12:53, Paul Berry <stereotype...@gmail.com> wrote:
> On 12 March 2013 12:28, Eric Anholt <e...@anholt.net> wrote: > >> Paul Berry <stereotype...@gmail.com> writes: >> >> > Fast depth clears have the same depth/stencil alignment requirements >> > as other drawing operations. Therefore, we need to call >> > brw_workaround_depthstencil_alignment() from both the clear and >> > drawing paths. >> > >> > Without this fix, we get image corruption if the following conditions >> > hold: (a) the first ever drawing operation to a depth miplevel (or the >> > first drawing operation after having used the texture for sampling) is >> > a clear, (b) the depth miplevel has a size that is eligible for fast >> > depth clears, and (c) the depth miplevel has an offset within the >> > miptree that isn't 8x8 aligned. >> > >> > Fixes piglit "depthstencil-render-miplevels" tests with size 273. >> > >> > NOTE: This is a candidate for stable branches >> > --- >> > src/mesa/drivers/dri/i965/brw_clear.c | 6 +++++- >> > 1 file changed, 5 insertions(+), 1 deletion(-) >> > >> > diff --git a/src/mesa/drivers/dri/i965/brw_clear.c >> b/src/mesa/drivers/dri/i965/brw_clear.c >> > index 53d8e54..cde1a06 100644 >> > --- a/src/mesa/drivers/dri/i965/brw_clear.c >> > +++ b/src/mesa/drivers/dri/i965/brw_clear.c >> > @@ -40,6 +40,8 @@ >> > #include "intel_mipmap_tree.h" >> > #include "intel_regions.h" >> > >> > +#include "brw_context.h" >> > + >> > #define FILE_DEBUG_FLAG DEBUG_BLIT >> > >> > static const char *buffer_names[] = { >> > @@ -219,7 +221,8 @@ brw_fast_clear_depth(struct gl_context *ctx) >> > static void >> > brw_clear(struct gl_context *ctx, GLbitfield mask) >> > { >> > - struct intel_context *intel = intel_context(ctx); >> > + struct brw_context *brw = brw_context(ctx); >> > + struct intel_context *intel = &brw->intel; >> > >> > if (!_mesa_check_conditional_render(ctx)) >> > return; >> > @@ -229,6 +232,7 @@ brw_clear(struct gl_context *ctx, GLbitfield mask) >> > } >> > >> > intel_prepare_render(intel); >> > + brw_workaround_depthstencil_alignment(brw); >> >> It seems like this should be happening in brw_fast_clear(), either >> before before calling blorp or inside of it, instead of in the potential >> caller of brw_fast_clear(). Makes sense, though. >> > > Chad made the same comment to me in person yesterday. The reason I put it > here is to accommodate patch 2/2 (which allows > brw_workaround_depthstencil_alignment to avoid an unnecessary copy when > clearing the whole miplevel). If I move the call to > brw_workaround_depthstencil_alignment into brw_fast_clear_depth(), then the > unnecessary copy will only be avoided when doing depth clears. If I leave > it here, the unnecessary copy will be avoided for all clears. > > Correction: when I wrote this I momentarily forgot that the workaround is only needed for depth and stencil buffers. So leaving the call to brw_workaround_depthstencil_alignment here allows us to avoid the unnecessary copy for both depth and stencil clears, not just depth clears. I still think it's worth it, but it's a far less convincing case.
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