Reviewed-by: Jordan Justen <[email protected]>
On Mon, Mar 18, 2013 at 6:57 PM, Kenneth Graunke <[email protected]> wrote: > This series improves our basic GLSL 1.50 support. First, it makes 1.50 > shaders using built-in functions work. Secondly, it adds the new types > and built-ins from the ARB_texture_multisample extension (which are now > part of core). > > It also makes it possible to run Unigine Valley and Heaven 4.0 with > MESA_GL_VERSION_OVERRIDE=3.2 and MESA_GLSL_VERSION_OVERRIDE=150; i965 > also needs shader_precompile=false to avoid an assertion failure which > I haven't tracked down yet. > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
