I think this should be fixed in drivers. Marek
On Tue, Mar 26, 2013 at 7:38 PM, Ondrej Holecek <aaa...@gmail.com> wrote: > On Tuesday 26 of March 2013 15:18:06 Vadim Girlin wrote: >> On 03/26/2013 02:00 AM, Marek Olšák wrote: >> > On Mon, Mar 25, 2013 at 10:38 PM, Ondrej Holecek <aaa...@gmail.com> wrote: >> >> On Saturday 23 of March 2013 00:50:59 Marek Olšák wrote: >> .... >> > >> >> The third issue is that on both 32bit and 64bit build fonts are not >> >> displayed in HUD. I see graphs and transparent background rectangles for >> >> text but no text is visible. This one I did not yet solve. >> > >> > Your driver must support the I8_UNORM texture format. >> >> I think this also may be related to unexpected by some drivers TGSI >> declaration of vertex shader inputs: >> >> DCL IN[0..1] >> > I can confirm that rewriting it into two separate declarations fixed the font > issue for me, using r600 on rv770 hw. > >> At least r600g expects the separate declaration for each input, though >> fortunately it still works in this case because parsed declarations of >> VS inputs aren't really used in r600g. I noticed exactly the same issue >> (missing text) with my r600-sb branch because it relies on the number of >> the parsed inputs from r600g's tgsi translator. It's 1 in this case >> instead of 2, so second input register is considered undefined and >> optimized away. >> >> I suspect that some other drivers may also handle this declaration >> incorrectly and this may explain the issue. >> >> Vadim >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev