On 03/29/2013 07:30 AM, Brian Paul wrote:
On 03/29/2013 04:50 AM, Jose Fonseca wrote:
Looks good to me Brian.
Just a couple of comments.
----- Original Message -----
Let's try to update this when we find other broken applications...
docs/ is growing a lot of stuff, with disparate target audiences.
Maybe we could establish some sort of directory hierachary there:
docs/apps/index.html
docs/apps/viewperf.html
docs/relnotes/1.2.3.4.5.html
docs/specs/
docs/devel/
So that target readers can more easily find stuff that's most relevant
for them.
Yeah, we could do that, but it would also involve updating a bunch of
links in the documents too. Someday.
---
docs/application-issues.html | 83
++++++++++++++++++++++++++++++++++++++++++
docs/contents.html | 1 +
2 files changed, 84 insertions(+), 0 deletions(-)
create mode 100644 docs/application-issues.html
diff --git a/docs/application-issues.html b/docs/application-issues.html
new file mode 100644
index 0000000..6db0865
--- /dev/null
+++ b/docs/application-issues.html
@@ -0,0 +1,83 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+<meta http-equiv="content-type" content="text/html; charset=utf-8">
+<title>Application Issues</title>
+<link rel="stylesheet" type="text/css" href="mesa.css">
+</head>
+<body>
+
+<div class="header">
+<h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="contents.html"></iframe>
+<div class="content">
+
+<h1>Application Issues</h1>
+
+<p>
+This page documents known issues with some OpenGL applications.
+</p>
+
+
+<h2>Topogun</h2>
+
+<p>
+<a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at
least)
+creates a GLX visual without requesting a depth buffer.
+This causes bad rendering if the OpenGL driver happens to choose a
visual
+without a depth buffer.
+</p>
+
+<p>
+Mesa 9.1.2 and later (will) support a DRI configuration option to work
around
+this issue.
+Using the<a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a>
tool,
+set the "Create all visuals with a depth buffer" option before running
Topogun.
+Then, all GLX visuals will be created with a depth buffer.
+</p>
+
BTW, do users need to manually configure this, or will it be
automatically set based on process name?
Manually. Though the DRI conf tool can be used to set it
per-application, I believe.
-Brian
We actually ship a default drirc already in
src/mesa/drivers/common/drirc, which we expect will get installed by
distro packages. You might want to add the workaround for Topogun there
so it happens automatically...
--Ken
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