On Wed, Apr 3, 2013 at 11:56 PM, Kenneth Graunke <kenn...@whitecape.org>wrote:
> GLBenchmark 2.7's shaders contain conditional blocks like: > > if (x) { > if (y) { > ... > } > } > > where the outer conditional's then clause contains exactly one statement > (the nested if) and there are no else clauses. This can easily be > optimized into: > > if (x && y) { > ... > } > > This saves a few instructions in GLBenchmark 2.7: > > total instructions in shared programs: 11833 -> 11649 (-1.55%) > instructions in affected programs: 8234 -> 8050 (-2.23%) > > It also helps CS:GO slightly (-0.05%/-0.22%). More importantly, > however, it simplifies the control flow graph, which could enable other > optimizations. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > Reviewed-by: Matt Turner <matts...@gmail.com> Any measurable performance improvement?
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