On 04/04/2013 08:13 AM, Paul Berry wrote:
On 2 April 2013 23:33, Kenneth Graunke <[email protected]> wrote:
[snip]
    diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
    index ce084b4..13dfdd3 100644
    --- a/src/glsl/main.cpp
    +++ b/src/glsl/main.cpp
    @@ -176,7 +176,7 @@ compile_shader(struct gl_context *ctx, struct
    gl_shader *shader)
         if (!state->error && !shader->ir->is_empty()) {
            bool progress;
            do {
    -        progress = do_common_optimization(shader->ir, false, false,
    32);
    +        progress = do_common_optimization(shader->ir, false, false,
    32, false);


What's the reason for passing false in this case?  It seems like we
ought to pass ctx->mvp_with_dp4 in all cases.

Fair enough. For the standalone compiler, I just picked something rather arbitrarily. ctx->mvp_with_dp4 is false for now.

For that matter, I'm curious why we don't just check the value of
ctx->mvp_with_dp4 from inside do_common_optimization()--it seems like
that would be easier to maintain.

It doesn't currently have access to gl_context. I could instead pass that...or move this flag inside ctx->ShaderCompilerOptions and pass a const pointer to that instead. Preferences?

With that question addressed, this series is:

Reviewed-by: Paul Berry <[email protected]>

Thanks Paul!
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