On Wed, Apr 10, 2013 at 11:54 AM, Eric Anholt <e...@anholt.net> wrote: > Motivated by some troubles in register allocation on Valve's shaders, I > found a cheap (runtime and development time) way to cut some dead code. > This looked like failure due to losing 16-wide programs, until I updated > more apps in shader-db to use shader_tests (which provide more accurate > simulation, since your FS attributes are no longer demoted to undefined > temporary values). > > shader-db results: > total instructions in shared programs: 1735753 -> 1731698 (-0.23%) > instructions in affected programs: 492620 -> 488565 (-0.82%) > > There are also a few cleanup patches attached that have been kicking > around several optimization branches I have. > > This series is on the local-dce branch of my tree.
Assuming the comment in #3 is addressed and my understanding of #4 is correct, the series is Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev