Previously we would expand it to RGBA_FLOAT16. This format now comes out
as framebuffer incomplete, but it seems worth the memory savings if that's
what people are asking for (and GL3 does list it under "texture-only"
color formats)
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index c1e3b14..a2598bc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -433,7 +433,7 @@ brw_format_for_mesa_format(gl_format mesa_format)
[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
[MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
[MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
- [MESA_FORMAT_RGB_FLOAT16] = 0,
+ [MESA_FORMAT_RGB_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16_FLOAT,
[MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
[MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
[MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
--
1.7.10.4
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