This is roughly a backport of Eric's commit 0967c362. We avoided assigning a slot in the VUE map for gl_ClipVertex, but left the bit set in outputs_written, producing horrible confusion further down the pipe.
Mostly fixes rendering in source games, and probably in Freespace 2 SCP. Signed-off-by: Chris Forbes <chr...@ijw.co.nz> V2: Mask out the bit, not its index. Strangely, the game still worked with that wrong, but rendering of pretty much anything else was completely trashed. --- src/mesa/drivers/dri/i965/brw_vs.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 0810471..0234ebb 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -62,9 +62,13 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c) { const struct intel_context *intel = &brw->intel; struct brw_vue_map *vue_map = &c->prog_data.vue_map; - GLbitfield64 outputs_written = c->prog_data.outputs_written; + GLbitfield64 outputs_written; int i; + if (intel->gen < 6) + c->prog_data.outputs_written &= ~BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX); + outputs_written = c->prog_data.outputs_written; + vue_map->num_slots = 0; for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) { vue_map->vert_result_to_slot[i] = -1; @@ -150,8 +154,6 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c) * feedback is enabled or disabled, just go ahead and assign a slot for it. */ for (int i = 0; i < VERT_RESULT_MAX; ++i) { - if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX) - continue; if ((outputs_written & BITFIELD64_BIT(i)) && vue_map->vert_result_to_slot[i] == -1) { assign_vue_slot(vue_map, i); -- 1.8.2.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev