The function returns the number of reduced/tessellated primitives for the given vertex count.
Signed-off-by: Chia-I Wu <olva...@gmail.com> --- src/gallium/auxiliary/util/u_prim.h | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h index cf19c88..a63afb8 100644 --- a/src/gallium/auxiliary/util/u_prim.h +++ b/src/gallium/auxiliary/util/u_prim.h @@ -243,6 +243,26 @@ u_decomposed_prims_for_vertices(int primitive, int vertices) } } +/** + * Returns the number of reduced/tessellated primitives for the given vertex + * count. Each quad is treated as two triangles. Polygons are treated as + * triangle fans. + */ +static INLINE unsigned +u_reduced_prims_for_vertices(int primitive, int vertices) +{ + switch (primitive) { + case PIPE_PRIM_QUADS: + case PIPE_PRIM_QUAD_STRIP: + return u_decomposed_prims_for_vertices(primitive, vertices) * 2; + case PIPE_PRIM_POLYGON: + primitive = PIPE_PRIM_TRIANGLE_FAN; + /* fall through */ + default: + return u_decomposed_prims_for_vertices(primitive, vertices); + } +} + const char *u_prim_name( unsigned pipe_prim ); #endif -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev