On Mon, Jun 3, 2013 at 11:56 AM, Jose Fonseca <jfons...@vmware.com> wrote: > > > ----- Original Message ----- >> On Mon, Jun 3, 2013 at 10:41 AM, Jose Fonseca <jfons...@vmware.com> wrote: >> > ----- Original Message ----- >> >> On Fri, May 31, 2013 at 10:18 AM, José Fonseca <jose.r.fons...@gmail.com> >> >> wrote: >> >> > I'd support such change. Be it through GL_GREMEDY_string_marker, or >> >> > ARB_debug_output's glDebugMessageInsertARB(DEBUG_SOURCE_THIRD_PARTY_ARB, >> >> > ...), or KHR_debug's glPushDebugGroup(). A Gallium interface change >> >> > would >> >> > be >> >> > necessary to pass these annotations to the drivers. This discussion >> >> > would >> >> > be >> >> > more appropriate in Mesa-dev mailing list though. >> > >> > I looked at the relevant specs (KHR_debug, ARB_debug_output), and I believe >> > the most natural / standard-compliant way of implementing this would be to >> > rely on glDebugMessageInsertARB(GL_DEBUG_SOURCE_THIRD_PARTY_ARB). >> >> hmm, these look more about letting the gl driver send log msgs to the >> app.. > > Far from it. The spec is crystal clear on that regard, from > http://www.opengl.org/registry/specs/KHR/debug.txt : > > [...] > > This extension also defines debug markers, a mechanism for the OpenGL > application to annotate the command stream with markers for discrete > events.
ahh, my bad.. I stopped reading too soon :-P yeah, then it sounds like a good fit BR, -R > [...] > > 5.5.1 - Debug Messages > > A debug message is uniquely identified by the source that generated > it, a type within that source, and an unsigned integer ID > identifying the message within that type. The message source is > one of the symbolic constants listed in Table 5.3. The message > type is one of the symbolic constants listed in Table 5.4. > > Debug Output Message Source Messages Generated by > --------------------------- --------------------- > DEBUG_SOURCE_API_ARB The GL > > DEBUG_SOURCE_SHADER_COMPILER_ARB The GLSL shader compiler or > compilers for > other extension-provided languages > > DEBUG_SOURCE_WINDOW_SYSTEM_ARB The window system, such as WGL or > GLX > > DEBUG_SOURCE_THIRD_PARTY_ARB External debuggers or third-party > middleware > libraries > > DEBUG_SOURCE_APPLICATION_ARB The application > > DEBUG_SOURCE_OTHER_ARB Sources that do not fit to any of > the ones listed above > > ---------------------------------------------------------------------------- > Table 5.3: Sources of debug output messages. Each message must originate > from a source listed in this table. > > >> although maybe it is the best extension we have? > > It seems to fit our needs quite well AFAICT. KHR_debug is pretty much a > superset of everything out there, plus it is part of core OpenGL 4.3. And > there is even a source for our needs -- DEBUG_SOURCE_THIRD_PARTY_ARB -- > "External debuggers"... > > Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev