Jordan Justen <[email protected]> writes: > When rendering to a texture with BaseLevel set, the miptree may be laid > out such that BaseLevel is in level 0 of the miptree (to avoid wasting > memory on unused levels between 0 and BaseLevel-1). In that case, we > have to shift our render target's level down to the appropriate level of > the smaller miptree. > > The WebGL test in combination with a meta code relating to > glGenerateMipmap also triggered a similar failure scenario. > > This GPU hang regression was introduced by c754f7a8. > > Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=65324 > Signed-off-by: Jordan Justen <[email protected]> > Cc: Eric Anholt <[email protected]> > Cc: Kenneth Graunke <[email protected]> > Cc: Paul Berry <[email protected]> > --- > Given all of Eric's help, this is probably more his patch than mine... :)
Hey, if I'd put in the effort, I would have had a patch on the list first. You win. Reviewed-by: Eric Anholt <[email protected]>
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