There's no reason to care about the window system visual's depth for
handling polygon offset in an FBO, and it could only lead to pain.
---
src/mesa/drivers/dri/i915/intel_tris.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c
b/src/mesa/drivers/dri/i915/intel_tris.c
index 7c60d84..126094b 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -640,7 +640,7 @@ do {
\
} while (0)
-#define DEPTH_SCALE intel->polygon_offset_scale
+#define DEPTH_SCALE (ctx->DrawBuffer->Visual.depthBits == 16 ? 1.0 : 2.0)
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
--
1.8.3.rc0
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