On 08/12/2013 01:38 AM, Dave Airlie wrote:
From: Dave Airlie <[email protected]>

I previously fixed this partly in 9e8400f4c95bde1f955c7977066583b507159a10,
however I didn't go far enough in testing it, now when I parse a TGSI shader
with arrays in it my iterator can see the ArrayID set to the proper value.

Signed-off-by: Dave Airlie <[email protected]>


Reviewed-by: Brian Paul <[email protected]>

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