On 23 August 2013 14:12, Brian Paul <bri...@vmware.com> wrote: > --- > src/glsl/ast_to_hir.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index feff586..0db6b45 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -1922,7 +1922,7 @@ validate_binding_qualifier(struct > _mesa_glsl_parse_state *state, > * with an array of size N, all elements of the array from binding > * through binding + N - 1 must be within this range." > */ > - unsigned limit; > + unsigned limit = 0; > switch (state->target) { > case vertex_shader: > limit = ctx->Const.VertexProgram.MaxTextureImageUnits; >
Thanks, Brian. Reviewed-by: Paul Berry <stereotype...@gmail.com>
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