When we previously implemented primitive restart, we didn't add cases to brw_primitive_restart.c's can_cut_index_handle_prims() for the primitive types that are introduced with geometry shaders. It turns out that all of the new primitive types are supported by hardware primitive restart. --- src/mesa/drivers/dri/i965/brw_primitive_restart.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_primitive_restart.c b/src/mesa/drivers/dri/i965/brw_primitive_restart.c index bd48762..2ee6055 100644 --- a/src/mesa/drivers/dri/i965/brw_primitive_restart.c +++ b/src/mesa/drivers/dri/i965/brw_primitive_restart.c @@ -99,6 +99,10 @@ can_cut_index_handle_prims(struct gl_context *ctx, case GL_LINE_STRIP: case GL_TRIANGLES: case GL_TRIANGLE_STRIP: + case GL_LINES_ADJACENCY: + case GL_LINE_STRIP_ADJACENCY: + case GL_TRIANGLES_ADJACENCY: + case GL_TRIANGLE_STRIP_ADJACENCY: /* Cut index supports these primitive types */ break; default: -- 1.8.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev