On 09/20/2013 05:23 PM, Christoph Brill wrote:
2013/9/20 Tapani Pälli <[email protected] <mailto:[email protected]>>

    Hello;


    On my SNB desktop machine shader-db takes ~2.4secs without cache,
    with cache
    it takes ~1.8secs (~2.7 when cache gets generated) (values are avg
    from 100
    runs compiling all the shaders). Shader-db creates 266 blobs
    eating 46M of
    disk space when using cache.


This sounds that we will need a configure option to disable the cache on platforms with
a low amount of disk space (thinking of phones/embedded devices here).

Yep, configure option makes sense, will definitely add this. I would not worry about the size too much yet, I haven't optimized for size (or performance), I've been concentrating on getting the functionality to work first. I'm sure the blobs can be made smaller.

// Tapani

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