On 09/27/2013 10:30 PM, Vinson Lee wrote:
shader has already been dereferenced earlier so cannot be null here.

Fixes "Dereference before null check" defect reported by Coverity.

Signed-off-by: Vinson Lee <[email protected]>
---
  src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c 
b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 875a3cf..8223d2a 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2435,7 +2435,7 @@ generate_variant(struct llvmpipe_context *lp,
           !shader->info.base.uses_kill
        ? TRUE : FALSE;

-   if ((!shader || shader->info.base.num_tokens <= 1) &&
+   if ((shader->info.base.num_tokens <= 1) &&
         !key->depth.enabled && !key->stencil[0].enabled) {
        variant->ps_inv_multiplier = 0;
     } else {


Reviewed-by: Brian Paul <[email protected]>

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