On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote:
> Currently it's hardcoded in the shader, so every change requires
> compilation of the shader variant, killing the performance
> in Serious Sam 3 and probably other apps.
> 
> This patch passes alpha_ref in the user sgpr and removes it from
> the shader key.
> 
> Signed-off-by: Vadim Girlin <[email protected]>

Reviewed-by: Michel Dänzer <[email protected]>

I presume this causes no regressions with piglit quick.tests.


-- 
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to