Geometry shader support is now working well, and adequately piglit
tested. There are just a few piglit failures left to fix. So there's
no need for an "experimental" warning anymore.
---
src/mesa/main/shaderapi.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4c0484a..d3677c8 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -743,12 +743,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
- /* Geometry shaders are not yet fully supported, so issue a warning message
- * if we're compiling one.
- */
- if (sh->Type == GL_GEOMETRY_SHADER)
- printf("WARNING: Geometry shader support is currently experimental.\n");
-
options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
/* set default pragma state for shader */
--
1.8.4
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