Geometry shader support is now working well, and adequately piglit
tested.  There are just a few piglit failures left to fix.  So there's
no need for an "experimental" warning anymore.
---
 src/mesa/main/shaderapi.c | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4c0484a..d3677c8 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -743,12 +743,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    if (!sh)
       return;
 
-   /* Geometry shaders are not yet fully supported, so issue a warning message
-    * if we're compiling one.
-    */
-   if (sh->Type == GL_GEOMETRY_SHADER)
-      printf("WARNING: Geometry shader support is currently experimental.\n");
-
    options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
 
    /* set default pragma state for shader */
-- 
1.8.4

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