Courtney Goeltzenleuchter <[email protected]> writes:

> Does anyone know of a test that measures frame 0 time? Or texture upload
> speed?
>
> For Smokin' Guns, I tried measuring the overall time, but an improved frame
> 0 time has difficulty standing out of a 2607 frame test.
>
> I may have to create something. Suggestions for an appropriate framework?

Run an apitrace replay on a trace trimmed to frame <whenever the
textures are first used>?  Sure, apitrace isn't real-world benchmarking
for fps, but it should get at the "how much did we cut off of load
time", assuming that texture load time isn't swamped by apitrace
decompression.

Attachment: pgpKFzwvCz4yn.pgp
Description: PGP signature

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to