Courtney Goeltzenleuchter <[email protected]> writes: > Does anyone know of a test that measures frame 0 time? Or texture upload > speed? > > For Smokin' Guns, I tried measuring the overall time, but an improved frame > 0 time has difficulty standing out of a 2607 frame test. > > I may have to create something. Suggestions for an appropriate framework?
Run an apitrace replay on a trace trimmed to frame <whenever the textures are first used>? Sure, apitrace isn't real-world benchmarking for fps, but it should get at the "how much did we cut off of load time", assuming that texture load time isn't swamped by apitrace decompression.
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