On 21/10/13 23:23, Bryan Cain wrote: > This is a port of 4da54c91d24da ("nvc0: implement multisample textures") to > nv50. > > When coupled with the patch to only report 16 texture samplers (to fix > crashes), all of the Piglit tests in spec/arb_texture_multisample pass. > Hello Bryan,
Big thanks for your work. As promised here is a quick piglit summary on my nv96 pass/fail/crash 69/32/27 * dmesg does not spit anything nouveau related during the tests * any geometry shader related tests were skipped (piglit: info: Failed to create GL 3.2 core context) * all the crashes are due to the following assert codegen/nv50_ir_emit_nv50.cpp:1393:emitTEX: Assertion `argc <= 4' failed. PASS arb_texture_multisample-* PASS fb-completeness/* FAIL sample-position/* FAIL texelFetch fs sampler2DMS 4* CRASH texelFetch fs sampler2DMSArray 4* FAIL texelFetch/*-*s-isampler2DMS CRASH texelFetch/*-*s-isampler2DMSArray PASS textureSize/* Hope you find this useful :) No real world apps that use multisample textures were tested, yet. Cheers Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev